![]() ![]() ![]() Because being menaced by artificially introduced flesh-hungry sharks isn't enough. (My favorite part, by the way, is the huge explosion. It also seems that perky Maya is Meat, and I can definitely believe that, because the perky girl who isn't the main girl is often Meat. I'm going to predict that Beth the Belly-Flasher is also Meat, partly because I want a shark to eat Katherine McPhee (in a movie), and partly because she doesn't seem to play much of a role in much of the rest of the trailer. The latest film to tempt us all to play Pets Or Meat is Shark Night 3D, which opens this week as the latest film to argue that fun makes sharks angry, and shapely fannies in the water make them even angrier. ![]() These are tried-and-true tropes, and it takes a bold filmmaker to work against them successfully: Part of what makes Psycho a classic shocker is that it kills an apparent Pet, rather than just all the Meat. Others are the ones you're meant to identify with, and they have a reasonable chance of surviving. This comes from Roger & Me, in which Michael Moore meets a woman who sells what her sign calls 'Rabbits Or Bunnies - Pets Or Meat.' In your average scary movie with a sizable cast, there are some characters you can look at and immediately know: That guy is going to die. "Any time a scary movie apparently involves a decent-sized cast of people placed in a closed environment, it's a good time to play a game I like to call Pets Or Meat. The main shades that are present on the logo: Pantone 152 C and Pantone 3155 C.Sara Paxton and Dustin Milligan star in Shark Night 3D.Ībout two years ago, I introduced all of you to a game. The teeth are white, as is the inside of the triangle. The hockey stick is painted the same orange. This is not to say that the colors are unnaturally bright, but their combination is still eye-catching.īlack and turquoise suggest that the shark is underwater in the shade, while orange eyes give an image of hidden danger. The designer decided to focus on the drawing, for which he chose a catchy palette. The San Jose Sharks emblem is not supplemented with any inscriptions – it does not even have the city’s abbreviation, which is traditionally used by other clubs. It is enough that the predator’s eyes are highlighted in orange, and the teeth resemble sharpened saw teeth. According to experts, the San Jose Sharks did not want to scare the children, so they did not follow the path of realism. He made the shark look like an exaggerated villain. The drawing is deliberately close to the cartoon: even when the designer wanted to give the image three-dimensionality, he chose a comic style. In turn, the hockey stick allows you to identify the sport, and the shark symbolizes fearlessness, speed, and determination. Despite the differences of opinion, it all comes down to the fact that the logo contains encrypted objects indicating the team’s territorial affiliation. Considering the name of the club, the Red Triangle fits perfectly into the chosen concept.Īccording to another version, the emblem triangle denotes the major conurbation centers of the Bay Area: Oakland, San Francisco, and San Jose. There are a lot of sharks in that area, which makes it deadly. According to one version, this is a graphic embodiment of the Red Triangle, a triangular area in the Pacific Ocean near the Bay Area. San Jose Sharks’ official sign contains not only the team mascot but also an allegorical element – an inverted triangle. Compositionally, nothing has changed: a shark with a club, as before, occupies the central place in the drawing. Only the turquoise color has been updated in the current logo – it has acquired a lighter shade. He also reshaped the triangle, making it concave at the top. For the same purpose, the designer added edges and shadows to the club. Simultaneously, the 3D effect made it possible to turn the shark, set its direction, and create a sense of movement. As a result, the deadly predator began to look like a comics character, which was especially emphasized by demonically glowing eyes. As before, the central figure was the shark, but the experimental developer gave it new features: in the race for realism, he made it three-dimensional. In 2007, the first global redesign took place. ![]()
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